However, there are a lot of different icons that can appear on the map, making it a bit cluttered at times and really hard to find what each one is for in the legend. At times the map can be easy to read, but at other times icons and coloured squares can litter it The game’s map will become your bible as each area of the level is highlighted and color-coded, showing you exactly where to go to complete the main story and precisely where to find high-value targets or optional objectives. Collectibles, side objectives, challenges, and bounties are packed on top of those main objectives giving each level a nice amount of replayability and exploration.
With this entry in the franchise, CI Games has decided to create five different and unique sandboxes for you to explore and snipe people in, with a Contract and list of main objectives in each one. This may disappoint those that were looking for a more story-focused experience however, I didn’t find this to be too much of a problem, because of how Sniper Ghost Warrior Contracts focus on gameplay and customization. There are no recognizable characters, themes, plot threads and every cutscene is nothing but window dressing for the level that you are about to enter. This comes down to these cutscenes and the set-up for each character acting solely as a reason to have you killing people and completing the objectives that are available in each Contract.
The cutscenes are all told in this presentation-style format and don’t connect you to the characters or the world.